The main ingredients of "Diablo" have not changed with the long-awaited sequel. The controls are smoothly designed but require dedication and timing in the constant button "mass hand" The possibilities for variety feel endless and will give the game a long life on the internet, which is a requirement as the game does not work offline.

It's possible to make "Di Pablo IV" as crushingly difficult as "Elden Ring," but that's not a requirement, although of course it rewards itself better.